13|05|2017 This module has helped me apply my skills to the technical aspects of animation that I have not been confident at before. It has been extremely rewarding to explore the more diverse ways in which to go about programmes like Maya and Mudbox, and I found myself enjoying these pieces of software more than … Continue reading Head Topology Model: REFLECTION
13|05|2017 Here are the final low poly models!
03|05|2017 So this I found lots of difficulty with.. Maya was just the worst and kept crashing on me every time I tried to translate the sculpt over!! It also kept freezing and crashing while I was working on the mesh... really frustrating. THINGS WENT WRONG LOL cue images THIS IS HARD
26|04|2017 I finished my model! The images I used will be submitted but I went a little creative with it as well because I was having a good time. I like the idea of exaggerating the features like many online artists do. Sculpting is really fun! I want to do a lot more of it!
12|04|2017 So I recently downloaded Mudbox and I'm really enjoying trying it out and researching how to use it! It's a lot like the sculpt tools on maya except there are a lot more tools, it's really fun. There are some seriously inspiring sculpts that can be found online (although some of these are done … Continue reading Head Topology Model: Sculpting on Mudbox
01|04|2017 A little while ago we were given our brief on our new task for the Imaging and Data Visualisation aspect of the course. That is we have to create 3D Sculpture based on a class member as a reference, and upon finishing this sculpt apply the method of retopology to bring down the polygon … Continue reading Head Topology Model: An Intro