15 Second Animation: Character Design Research

30|03|2017
Week 9 Sem 2

So of course Pixar is the first area to come upon when researching good character design, and rightly so. They’re definitely doing something right!
Within this blog some of Pixar’s character writers discuss the appeal and attachment that the audience has to have right away in order to empathise with the character and therefore the story. We learned a bit about this in Vogler, but that was more-so how the character acted and who they were, but it’s really interesting how important the actual visuals of the character are. First Impressions count!

Simple stories need simple characters. Our little shapes are only going to be looked at for a maximum of 30 seconds so it’s important that they’re are immediately likeable and not too much to take in at once.

Within my research I found that every aspect of the design needs to be necessary, right down to colouring and size. We want our main protagonist to stand out as there is only one of him against many of the cylinders.

CHARACTER CONCEPT SKETCHES:
12

It’s crucial to think about movement in every point of the design process, and when it comes to animating these little guys we’re thinking it’ll be most useful if we use a lattice rig with simple controls.

When it comes to physical expression’s I think we’re safer going with just eyes, though mouths are under discussion too and this could be really cute! We want to have almost all the personality be in the body language of our characters, so the little shapes can boogie and wiggle like excitable little beans! We’re also thinking of wooden textures perhaps through bump-mapping.

EXPLORING MORE IDEAS:
358

RESEARCH LINKS:

TIPS ON DESIGNING CHARACTERS, VISUALLY AND OTHER

PIXAR!

CREATIVEBLOQ (BLOG)

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